Website powered by

Djinn - Environments

My fifth year student video game project, "Djinn". I had the chance to work as a 3D artist, on the Props and textures of the game and created the materials and TrimSheets that were used during the project. I also made the characters of the Protector and the Luminous, the 2 types of ennemies in the game.
It's a 3rd person Hack&Slash game, where we play as Darah, an evil Djinn seeking revenge on his long term enemies after losing the war against them, hundreds of years ago. We will play at the moment Darah arrives to destroy the first temple.

The team :
- Maxime Picot as our team leader, rigger, animator and developper
https://www.artstation.com/maxime-picot
- Sylvain Oliveira as our Character artist, animator and 3D artist
https://www.artstation.com/crytime
- Ewen Picard as our level designer and 3D artist
https://www.artstation.com/ewen_art
- Clément Bodiguel as our VFX Artist
https://www.artstation.com/bodiguel
- Xavier Carreno as our 2D artist
https://www.artstation.com/xav_crn
-Victorien Fabre as our 2D artist
https://www.artstation.com/victorienfabre

Link to the game :
https://cotes-flottantes.itch.io/

Beginning of the game - In the desert / Oasis

Beginning of the game - In the desert / Oasis

Tutorial - The bridge between the desert and the temple

Tutorial - The bridge between the desert and the temple

End of Tutorial - The temple Entrance

End of Tutorial - The temple Entrance

Inside the temple - The Grand Place

Inside the temple - The Grand Place

Props in the Temple

Props in the Temple

The View after the Big door of the Grand Place

The View after the Big door of the Grand Place

A little corridor

A little corridor

View of the middle of the Temple

View of the middle of the Temple

The last battle arena

The last battle arena

The Boss Tower

The Boss Tower

Inside the Boss Room

Inside the Boss Room

Djinn - Architecture

Djinn - Architecture

Entrance Building of the temple - Rear View

Entrance Building of the temple - Rear View

Entrance Building of the temple - Front View

Entrance Building of the temple - Front View

Modular parts of the towers used in the game.

Modular parts of the towers used in the game.

Modular parts of the towers used in the game.

Modular parts of the towers used in the game.

Modular parts of the towers used in the game.

Modular parts of the towers used in the game.

Examples of tours that can be done with the modular parts and a wall part used in the game.

Examples of tours that can be done with the modular parts and a wall part used in the game.

Examples of tours that can be done with the modular parts and a wall part used in the game.

Examples of tours that can be done with the modular parts and a wall part used in the game.

Some of the props used in the modular architecture

Some of the props used in the modular architecture

Breakdown - Pillars

Breakdown - Pillars

Breakdown - Fences

Breakdown - Fences

Djinn - Props

Djinn - Props

In-Engine view - Temple Props

In-Engine view - Temple Props

In-Engine view - Temple Props

In-Engine view - Temple Props

Breakdown - Pots

Breakdown - Pots

Breakdown - Pots

Breakdown - Pots

Breakdown - Brazier

Breakdown - Brazier

In-Engine view - Mecanisms

In-Engine view - Mecanisms

Breakdown - Fire Mecanism - In the game, this asset can be destroyed with the fire power of Darah to open doors.

Breakdown - Fire Mecanism - In the game, this asset can be destroyed with the fire power of Darah to open doors.

Breakdown - Sand Mecanism - In the game, this asset can be destroyed with the sand power of Darah to create a bridge.

Breakdown - Sand Mecanism - In the game, this asset can be destroyed with the sand power of Darah to create a bridge.

Breakdown - Darkness Mecanism - In the game, this asset can be destroyed with the dark power of Darah to get to a lower floor

Breakdown - Darkness Mecanism - In the game, this asset can be destroyed with the dark power of Darah to get to a lower floor

In-Engine view - The Great Door - One of the assets opening by destroying the fire mecanism.

In-Engine view - The Great Door - One of the assets opening by destroying the fire mecanism.

Breakdown - The Great Door

Breakdown - The Great Door

In-Engine view - Magic elevator platform

In-Engine view - Magic elevator platform

In-Engine view - Foliage

In-Engine view - Foliage

Breakdown - Unused prop - Trap concept

Breakdown - Unused prop - Trap concept

Djinn - Characters

Djinn - Characters

Turn - The Protector

Break down - The Protector

Break down - The Protector

Break down - The Protector

Break down - The Protector

Turn - The Luminous

Break down - The Luminous

Break down - The Luminous

Break down - The Luminous

Break down - The Luminous

Break down - Weapons for the different kind of Protectors

Break down - Weapons for the different kind of Protectors